Volume 06 Issue 09 September 2023
1Chuyen T. H. Nguyen, 2Ho Thuy Ngan, 3Pham Thi Thanh Hoan
1,2Faculty of Primary Education, University of Education, Thai Nguyen University, Thai Nguyen, Vietnam
3Nguyen Du Primary School, Hoan Kiem District, Hanoi, Vietnam
DOI : https://doi.org/10.47191/ijsshr/v6-i9-50Google Scholar Download Pdf
ABSTRACT
This paper aims to study an overview of the using online games in teaching based on the Scopus data source from January 2016 to July 2023. The PRISMA model is used to guide the selection of articles. After selection and consideration, 19 scientific articles were included for analysis. The author analyzes information such as number of research articles, country, author, citations, keywords. The results showed that the number of research articles on the use of online games in teaching is increasing, in which the article “Using online game-based platforms to improve student performance and engagement in histology teaching" of the authors Felszeghy S. et al. (2019) most influential with a citation index of 81. Student, learning, online, games are keywords that often appear in the articles analyzed. Therefore, through systematic review research to help educational researchers, teachers identify important information about the use of online games in teaching so that they can guide future studies.
KEYWORDS:online games, teaching, bibliometric, student, learning
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