March 2025

Volume 08 Issue 03 March 2025
Development of Digital Media with CapCut, Canva, and Remove-BG to Improve Students' Digital Competence in Innovative Learning Course for BIPA
1Mulyono, 2Suyatno, 3Syamsul Shodiq, 4Anggoro Abiyyu Ristio Cahyo
1,2,3,4Indonesian Education Department, Faculty of Language and Arts, State University of Surabaya, Surabaya, Indonesia
DOI : https://doi.org/10.47191/ijsshr/v8-i3-67

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ABSTRACT

This study aims to describe the process of developing learning media based on CapCut, Canva, and Remove-BG applications, the quality of learning media produced, and the effectiveness of learning media in supporting learning improvement. This research uses the Research and Development (R&D) method with the 4-D model (Define, Design, Develop, Disseminate). The validation process was carried out by material and media experts, followed by a trial on 10 students. Data collection techniques in this study include interviews, observations, validation questionnaires, pretests, and posttests. Data analysis techniques in this study used quantitative and qualitative approaches. The learning media developed obtained an average feasibility score of 85.34% (Very Feasible) based on expert validation. The effectiveness of the learning media reached 86% (Very Good), which was indicated by an increase in student learning outcomes. In addition, all students participating in the trial produced 10 works recognized with Intellectual Property Rights (HAKI), reflecting success in developing creativity and technological skills. This research shows that CapCut, Canva, and Remove-BG application-based learning media can improve the quality of learning and encourage students to produce innovative works that are relevant to the needs of the digital era.

KEYWORDS:

learning media; CapCut; Canva; Remove-BG; innovative learning

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Volume 08 Issue 03 March 2025

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