Volume 08 Issue 06 June 2025
1Ayu Kiranti, 2Muhammad Arifin, 3Ghina Farahtika
1,3Universitas Muhammadiyah Sumatera Utara
2Universitas Muhammadiyah Sumatera Utara (corresponding a
DOI : https://doi.org/10.47191/ijsshr/v8-i6-30Google Scholar Download Pdf
ABSTRACT
The aims of this research is to portray students vocabulary improvement by using the wordwall application method. Classroom action research design through planning, action, observation and reflection was used in this study. The subjects of this study were students of class VIII which consisted of 23 students. By applied qualitative and quantitative data. The results of this study indicate that there was an increase in the percentage of students' KKM completeness in vocabulary learning by using the wordwall application method. On the pre-test students who did not reach the KKM (75) was 0%. In the first cycle the students who achieved the KKM (75) were 34.78%. and in the second cycle the students who achieved the score above the KKM (75) were 73.91%.Thus, teaching vocabulary using the wordwall application method can improve students' vocabulary skills.
KEYWORDS:Online teaching, gamification, undergraduate.
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